I want to make a simple simulator game and in this game there is a missile that must hit something. The problem is, I can't find the equation to calculate its radius of turn. The game is a simulator and I searched many websites, forums, ... but didn't find it.
For example here i found a equation for airplanes that depends on bank angle and speed, or I found this equation :
$$\frac{v^{2}}{A}$$
which $A$ stands for acceleration, but I don't know how much acceleration the rocket gets when it turns.
The missile turns by changing the forward canard's angle-of-attack
Actually the problem is, I need an equation that depend on the stability (in cal) which depends on its CP & CG location and also mass, speed, missile's canard area, location of canards and missile's canard angle (angle of attack) but it seems that it is nowhere to be found.
Are there any step by step instructions to calculate it?
UPDATE
For more clarification and avoiding any confusion, here are the dimensions of the missile i want to use in the simulator game:
The missile uses rear fins (fixed-stablizer).
4 canards, 2 of them for pitch and 2 for yaw (remember, for turning, i want to use two canards for pitching so in must be considered in calculations).
Location of moving canards = 1.605 m (distance from tip of the nose cone).
Nose cone geometry = Tangent Ogive.
Mass = 136 kg
Speed = 350 m/s
** Max. Altitude =** 6000 meters above sea level
At static situation:
CP = 2.69 (distance from tip of the nose cone)
CG = 2.29 (distance from tip of the nose cone)
Stability = 1.32 cal
At speed = 350 m/s:
CP = 2.79 (distance from tip of the nose cone)
CG = 2.29 (distance from tip of the nose cone)
Stability margin calibers= 1.65 cal
Canards movement limit = 10 degrees
** Temperature, air pressure & density = standard conditions with no wind**
Any instructions to calculate it (at maximum canard rotation (10 deg., speed = 350 m/s altitude = 6000 meters above sea level and other conditions)?
I am looking for step-by-step instructions that can solve every example like this.
Notice = I want to navigate the missile after burnout, so at start, the missile goes ballistic, then, after burning out the fuel, navigation starts. So, there is not any mass changing during navigation flight.