I am interested in making a very small scraper blade that moves back and forth along a submerged surface, however I need to make it as hydrodynamic as possible so I disturb the liquid as little as possible.
I understand I can model different things such as wings in ANSYS, however most of the tutorials only focus on those that have one direction of travel. I need to design the most efficient shape that will be moved in both directions in a liquid.
I know there are a lot of variables to deal with, but I need some sort of starting point on how to approach the problem. Can anyone offer any suggestions?
Edit: included a picture to explain a bit better.