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My task is to create a 3D Sketch of a trombone like the one below

enter image description here

the end of the trombone

My professor recommended defining the points 1-4 and putting a spline through them. I did that, but my resulting design looks weird. It curves inward between points 1 and 2 before curving out towards the rest of the points. I'm not sure what I'm doing wrong, and I don't know if I have enough given constraints to curve it outward manually myself by editing the spline

enter image description here enter image description here

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  • $\begingroup$ You are missing a tangency constraint. Though the real shape is probably a parabola. $\endgroup$ – joojaa Dec 10 '19 at 5:21
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    $\begingroup$ hmm when i try to make it tangent (aka the spline to the circle that defines the width) the curve goes even more inward $\endgroup$ – Melanie Dec 10 '19 at 7:02
  • $\begingroup$ were also not expected to use parabolas because we havent learnt them. we're supposed to use splines :( $\endgroup$ – Melanie Dec 10 '19 at 7:04
  • $\begingroup$ Your just making it tangent to wrong curve. You know you can allways defend that you can not do x because you didnt learn it or just learn it. $\endgroup$ – joojaa Dec 10 '19 at 7:15
  • $\begingroup$ It will be easier to make the handle horizontally constrained than tangent in this instance. $\endgroup$ – Jonathan R Swift Dec 10 '19 at 9:27
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See the .gif below!

make drag handle horizontal

EDIT: You may need to enable visibility of these handles if they're not on by default - it depends on your default profile/settings.

Turn on handles

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  • $\begingroup$ ooh oh my gosh thats so helpful :O tyy $\endgroup$ – Melanie Dec 11 '19 at 7:40
  • $\begingroup$ You're most welcome :) $\endgroup$ – Jonathan R Swift Dec 11 '19 at 7:49
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In addition to my original answer, I thought it worth adding an example of how you might model the full trombone. I noticed that in your screenshot you had "Plane 3" visible, indicating to me that you've been adding reference geometry outside of the three base planes?

This model can be made using just two sketches and four features, with all of the dimensions within those sketches being exactly copied from the reference drawing in their positioning. This removes a lot of potential for error.

Step 1) Sweep path: I have taken the flared end to be the datum, and built a sketch following the path of the tube. The drawing is dimensioned to the centreline so this is easy to match.

sweep path

Step 2) Sweep body: Select the path, and Sweep a body. Select "Circular Profile" and enter in the outer diameter of the tube [I'm aware the drawing in in inches and my model is in millimetres - I didn't think it worth changing my settings just for this demo!)

Sweep Body

Step 3) Bell Profile: We covered this in the original answer. The only thing to add, is that I've set the left-most anchor point to be coincident with the tube surface. This means that if you were to edit the tube diameter that we set in Step 2, then this sketch would automatically update. This is where defining the curve of the bell as a parabola instead of with coordinate points would come into its own, as the whole curve would be able to adjust to accommodate the change. Note again how all dimensions are linked to the same datum that we picked before.

Bell Profile

Step 4) Revolve Bell: Pretty self explanatory, revolve. It's best practice to put a centreline into your sketch, and SolidWorks should recognise this as the Axis of Revolution automatically.

Revolve Bell

Step 5) Shell Body - shell the body to the specified wall thickness.

Shell Body

Step 6) Clean Rim: Because the drawing specifies that the rim has a horizontal external diameter, rather than being perpendicular to the spline, this meas that the shell command leaves a small 'step' on the inside of the rim. This is not an error - try reducing the wall thickness down to a smaller value to see where this comes from. Using the 'Delete and Patch' tool will remove these two faces, and extend the inner surface of the bell to meet the external diameter.

Clean Rim

Step 7) Admire your work.

Full Demo

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  • $\begingroup$ I will definitely try that out again, thanks for the advice! Kinda off tangent, but I was wondering if you knew how to create a plane that both is a certain distance from a reference and a certain angle. I know how to make a plane at angles to other lines/surfaces/planes, and a plane a certain distance away from a reference, but is there an easy way to combine that? Without having to make a reference line that extends the distance you want? Sorry if I'm wording this poorly, was just wondering :)) $\endgroup$ – Melanie Dec 12 '19 at 7:13
  • $\begingroup$ Any two planes that are at an angle to one another will intersect at some point, so it’s not really possible to directly define a distance between them. I’m guessing at your exact situation, but you could first define an axis which sets your ‘distance’, and then set your new plane to be coincident to that axis, and a set angle from the original plane. $\endgroup$ – Jonathan R Swift Dec 12 '19 at 8:13

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