# Six-Wheeled Mousetrap Car [Concept]

My classmates are making mousetrap cars to go 10 feet, and whoever goes the fastest wins. How a mousetrap car works is by attaching a lever arm to the snapper (the part of the mousetrap that shoots forward). The lever arm has a string attached to the end of it, and it is wrapped several times around the axle of a car. When you let go of the lever arm, the snapper goes 180 degrees, spinning the axle and making the car go forward. Here is a link for more information: https://www.wikihow.com/Build-a-Mousetrap-Car

I have an idea for a car, but want to make sure it's sound before building it. I plan to have six wheels. The back wheels will be adopted for distance, so it will have a longer lever arm and a thinner axle. The middle wheels will be adopted for speed, so it will have a thicker axle and a shorter lever arm. There will be two strings attached to the lever arm. One will be at the end, and will be wrapped around the distance axle, while one will be near the middle and attached to the speed axle. My reasoning is that the middle wheels will provide a lot of speed, and at the same time make it easier for it to start moving. The back will make sure it keeps going once the speed boost wears off.

What I want to know if doing this will work, or if it would be better to just have two pairs of wheels that are moderate thickness and moderate distance from the mousetrap. This is my concept sketch:

• I edited it to better explain my design and what a mousetrap car is. Commented Oct 16, 2017 at 23:35
• the wheels ultimately will turn at the same speed so you will have a hard time getting the geometry just right for this to work at all. Commented Oct 17, 2017 at 1:06
• The "best" solution I saw to this type of problem involved a "gear" that was conical so the leverage increased as the force available decreased... Commented Oct 17, 2017 at 7:04
• Have a watch of this: youtube.com/watch?v=b7zWwo9dbiU Commented May 31, 2018 at 14:09

It will be hard to ensure that all the wheels have equal traction. There will be no suspension, so your boost wheels may simply slip.

It sounds like what you're trying to do is have 2 different gear ratios. This is a cool idea, but if they are both active simultaneously some weird things are going to happen. Probably, the high gear will limit the speed at which the low gear can unwind so low gear will not do anything. You include some slack in the high gear to begin with, but this will get complicated an finicky.

An easier way would be modify the arm, so it "gets longer" during the run due to a curved profile or other design feature. See terrible drawing:

If you try to be too smart, you'll outsmart yourself.

Complicated designs have some things in common:

• They have more parts to break.
• They are heavier.
• They produce a lot of friction.

For a device that has a very simple goal and is very underpowered, those are not good design attributes. Consider this:

• Six wheels will produce twice as much friction as three wheels.
• Two strings will produce twice as much friction as one string.

The best version of one of these cars I've seen used bearings taken from broken CD players (very low friction) and 3 CDs as wheels.

I think it also had an extension on the trap's arm and simply used reaction mass to launch the car.